# Microsoft Muse (WHAMM) review (2026)

> Microsoft Research's gameplay world model; Quake II demo in Copilot Labs.

Muse is a Microsoft Research world model trained on gameplay. A playable Quake II demo (WHAMM) has been available in Copilot Labs. It's a research project, not a production tool.

**Best for:** Following research on AI-generated gameplay.

**Make AI Games score:** 59/100 (facts-based; hands-on test pending)

| Fact | Value |
|---|---|
| Website | https://www.microsoft.com/en-us/research/blog/introducing-muse |
| Status | Research demo |
| Categories | AI game maker |
| Pricing | Free tier; Free |
| Commercial use | Not allowed |
| Engines | Unverified |
| Exports | Unverified |
| Skill level | beginner |
| Last verified | 2026-10-21 |

## Score breakdown

- Accessibility: 100/100
- Output & integration: 40/100
- Commercial rights: 0/100
- Value: 100/100
- Maturity: 20/100
- Game focus: 100/100
- Features: 27/100

## Features

- Make a game without code: No (A research model that generates gameplay visuals and actions; it doesn't build games)
- View and edit the code: No (Outputs only visuals and controller inputs; there's no game code to view or edit)
- Generates game art: Partly (Generates gameplay visuals for ideation, not art assets you can reuse in a game)
- Generates music or sound: No (Model card says it can only generate visuals and controller inputs, so no audio)

## Pricing plans

- Open weights: free (Weights, sample data and WHAM Demonstrator via Azure AI Foundry)

License note: WHAM weights (200M and 1.6B) released on Hugging Face under the Microsoft Research License

Pending verification: exports.

## Sources

- https://www.microsoft.com/en-us/research/blog/introducing-muse
- https://huggingface.co/microsoft/wham
- https://the-decoder.com/microsoft-releases-real-time-ai-generated-playable-demo-of-quake-ii/
- https://www.microsoft.com/en-us/research/blog/introducing-muse-our-first-generative-ai-model-designed-for-gameplay-ideation/

Canonical: https://makeaigames.com/tools/microsoft-muse
