# TRELLIS review (2026)

> Microsoft's open-source image-to-3D model.

TRELLIS is an open-source image-to-3D generation model from Microsoft that you can run locally.

**Best for:** Developers who want a free, local image-to-3D pipeline.

**Make AI Games score:** 79/100 (facts-based; hands-on test pending)

| Fact | Value |
|---|---|
| Website | https://github.com/microsoft/TRELLIS |
| Status | Active |
| Categories | 3D models |
| Pricing | Free tier; Free |
| Commercial use | Allowed (open source) |
| Engines | Unverified |
| Exports | GLB |
| Skill level | advanced |
| Last verified | 2026-10-21 |

## Score breakdown

- Accessibility: 74/100
- Output & integration: 44/100
- Commercial rights: 100/100
- Value: 100/100
- Maturity: 100/100
- Game focus: 100/100
- Features: 70/100

## Features

- Text to 3D: Yes (TRELLIS-text models released 03/2025; README recommends text-to-image then image-to-3D for quality)
- Image to 3D: Yes
- PBR textures on models: Partly (Full PBR materials come with the successor TRELLIS.2 (separate repo))
- Low-poly or retopology: Partly (GLB export can simplify the mesh to fewer triangles; no retopology)
- API: Partly (Python API and local web demo for self-hosting; no official hosted API)

## Pricing plans

- Open source: free (Open source, self-hosted)

License note: Models and most code MIT; some submodules (e.g. nvdiffrast) carry their own licenses.

## Sources

- https://github.com/microsoft/TRELLIS
- https://microsoft.github.io/TRELLIS/
- https://github.com/microsoft/TRELLIS.2
- https://huggingface.co/microsoft/TRELLIS.2-4B

Canonical: https://makeaigames.com/tools/trellis
