Layer vs PixelLab
Side-by-side on price, free plans, commercial rights, features and exports.
Layer comes out ahead, 93 to 88, in our AI Game Art Generators ranking. Layer leads on output & integration, features. PixelLab leads on accessibility. Layer is best for: Mobile and live-ops studios producing art at volume. PixelLab is best for: Pixel-art games that need consistent multi-direction sprites.
Which should you choose?
- you want a lower starting price (From $10/mo vs From $12/mo)
- you need train on your own style
- you want to start for free
- you're a beginner or don't code
Side by side
| Fact | Layer | PixelLab |
|---|---|---|
| Score | ||
| Best for | Mobile and live-ops studios producing art at volume. | Pixel-art games that need consistent multi-direction sprites. |
| Free tier | Limited free tier | Free tier |
| Starting price | From $10/mo | From $12/mo |
| Commercial use | Allowed | Allowed |
| Engines | Not listed | Aseprite |
| Exports | PNG, Sprite sheet, GIF, OBJ, GLB, FBX | PNG, Sprite sheet |
| Skill level | Intermediate | Beginner |
| Status | Active | Active |
| Last verified | 2026-10-21 | 2026-10-21 |
★ marks the better option in each row.
Features compared
Pricing plans
Layer
50 CUs to try (+300 with business email)
300 CUs/mo, unlimited members, +$60 per 1,000 CUs
Custom tier, annual discounts, SOC 2 Type II
PixelLab
40 fast gens, then 5 daily slower gens; commercial use
2,000 generations/mo, up to 320x320, animation and map tools
5,000 generations/mo, up to 512x512, priority queue
10,000 generations/mo, highest priority, 20 concurrent jobs
SSO, custom generation pools, invoice billing
Score by factor
| Factor | Layer | PixelLab | Edge |
|---|---|---|---|
| Accessibility | 74 | 100 | PixelLab |
| Output & integration | 100 | 72 | Layer |
| Commercial rights | 100 | 100 | Even |
| Value | 75 | 75 | Even |
| Maturity | 100 | 100 | Even |
| Game focus | 100 | 100 | Even |
| Features | 100 | 74 | Layer |