How to make 2D games with AI
To make a 2D game with AI, use a 2D-capable AI game maker such as GDevelop, Summer Engine, Makko AI for the game itself, and a sprite tool such as Scenario, PixelLab for characters, animations and tilesets. Lock your art style first. Then build one level, playtest it, and expand.
1. Decide your art style before anything else
2D games live or die on visual consistency. Choose pixel art (and a resolution, such as 32×32 characters) or a hand-drawn style, and write it down as a short style prompt you'll reuse in every tool.
2. Pick how you'll build the game
An all-in-one 2D AI game maker generates gameplay and assets together, the fastest route for beginners. A 2D engine such as Godot or GDevelop with an AI assistant gives more control and store exports.
3. Generate a hero character, then animate it
Create one reference character and reuse it everywhere. Sprite-focused tools can rotate a character into 4 or 8 directions and animate it into sprite sheets (idle, walk, jump, attack), which is far more consistent than prompting each frame separately.
4. Build tilesets and one complete level
Generate a tileset in the same style, build one full level, and play it start to finish before adding more. Most problems (jump height, enemy speed, camera) show up in the first level.
5. Add sound, check rights, publish
Add music and sound effects, confirm commercial rights for every tool you used, then publish to the web, itch.io or Steam.