Makko AI vs Meshy
Side-by-side on price, free plans, commercial rights, features and exports.
Meshy comes out ahead, 94 to 87, in our AI Animation & Mocap Tools for Games ranking. Meshy leads on output & integration, features. Makko AI is best for: Non-coders making 2D games who want art and gameplay in one tool. Meshy is best for: Indie devs who need game-ready 3D props and characters fast.
Disclosure: this site is run by the Makko AI team. Both tools are scored the same way.
Which should you choose?
- you work in Aseprite
- you work in Blender or Unity or Unreal or Godot
- you need text to motion
Side by side
| Fact | Makko AI | Meshy |
|---|---|---|
| Score | ||
| Best for | Non-coders making 2D games who want art and gameplay in one tool. | Indie devs who need game-ready 3D props and characters fast. |
| Free tier | Free tier | Free tier |
| Starting price | From $20/mo | From $20/mo |
| Commercial use | Allowed | Allowed |
| Engines | Aseprite | Blender, Unity, Unreal, Godot |
| Exports | PNG, WebP | GLB, FBX, OBJ, USDZ |
| Skill level | Beginner | Beginner |
| Status | Active | Active |
| Last verified | 2026-10-21 | 2026-10-21 |
★ marks the better option in each row.
Features compared
| Feature | Makko AI | Meshy |
|---|---|---|
| Make a game without code | Yes | Not confirmed |
| View and edit the code | Yes | Not confirmed |
| Generates game art | Yes | Not confirmed |
| Mobile export or play | Yes | Not confirmed |
| One-click publish and share link | Yes | Not confirmed |
| Download the project files | Partly | Not confirmed |
| Pixel art | Yes | Not confirmed |
| Animated sprite sheets | Yes | Not confirmed |
| Consistent characters across images | Yes | Not confirmed |
| Train on your own style | Partly | Not confirmed |
| Tilesets | Yes | Not confirmed |
| Transparent backgrounds | Yes | Not confirmed |
| 4- or 8-direction views | Partly | Not confirmed |
| API | Not confirmed | Yes |
| Text to motion | Partly | Yes |
| Retarget to your own rig | Not confirmed | Partly |
| Text to 3D | Not confirmed | Yes |
| Image to 3D | Not confirmed | Yes |
| PBR textures on models | Not confirmed | Yes |
| Auto-rigging | Not confirmed | Yes |
| Low-poly or retopology | Not confirmed | Yes |
| Seamless tiling | Not confirmed | Partly |
| PBR maps (normal, roughness…) | Not confirmed | Yes |
| Engine or DCC plugin | Not confirmed | Partly |
Pricing plans
Makko AI
70 chats/wk, 150 art credits/mo, Lite 720p animation, 1 generation at a time, no off-platform export
500 chats/wk, 1,000 art credits/mo, adds GPT-6.1 Sol, full 1080p animation, off-platform export
1,500 chats/wk, 3,000 art credits/mo, adds Claude Sonnet 5.5
3,000 chats/wk, 6,000 art credits/mo, adds Claude Opus 5.5
6,000 chats/wk, 13,000 art credits/mo, same models as Hobbyist, new models first
Meshy
100 credits/mo; outputs CC BY 4.0 (attribution)
1,000 credits/mo; commercial rights
Team plan; $576 billed yearly
Custom pricing
Score by factor
| Factor | Makko AI | Meshy | Edge |
|---|---|---|---|
| Accessibility | 100 | 100 | Even |
| Output & integration | 72 | 100 | Meshy |
| Commercial rights | 100 | 100 | Even |
| Value | 75 | 75 | Even |
| Maturity | 100 | 100 | Even |
| Game focus | 100 | 100 | Even |
| Features | 66 | 74 | Meshy |